Fomrix
Generate and inspect GLB, OBJ and STL starting assets from a single image or text prompt for concepting and quick format conversion.
What it does
Fomrix is a browser-based AI tool that turns a single reference image or text prompt into a textured 3D starting asset and offers in-browser viewers and conversion utilities for common formats. Designers, game teams, and makers use it to iterate shapes, preview assets, and prepare simple exports for downstream tools. Image-to-3D generation Fomrix accepts one JPG/PNG/WebP reference and infers the unseen geometry to produce a textured GLB you can rotate and inspect in the browser. This flow is aimed at rapid concepting and creating quick prop or product mockups; the site warns that inferred surfaces require human review and additional refinement for production use. Text-to-3D generation Provide descriptive natural-language prompts to generate props, simple characters or small scene elements. The text workflow is intended for iterative shape exploration: users tweak prompts to explore forms before moving into detailed modeling or sculpting tools. Export formats and engine workflows The canonical output is GLB with PBR-style materials; Fomrix also supports geometry-only STL and OBJ exports. Documentation covers typical import pathways for Blender, Unity, Unreal Engine, Godot and other common 3D editors and engines, so assets can be converted or refined in standard pipelines. Browser viewers, conversion and repair tools Fomrix includes in-browser GLB/OBJ/STL viewers, GLB→STL conversion and an STL repair utility aimed at quick validation and simple fixes without leaving the browser. These utilities do not consume generation credits and help teams check format compatibility and basic mesh issues before desktop work. Detail and LOD controls The product documents options for different mesh targets and workflows (low-poly vs higher-detail presets and goals such as web, game or print). Users pick detail levels and texture quality appropriate for prototyping versus higher-resolution edits, but exported models commonly need manual cleanup for production or print readiness.

